Hoops For H.O.P.E Code Of Conduct

Athletics are a valuable way to enhance a person’s physical, intellectual, and emotional well-being. Athletics offer an outlet for individuals to exert positive energy in a fun yet competitive environment. We invite you to play hard and play fair, enjoy the game, regardless of the end result; to try your best and be proud of your efforts; to appreciate your teammates and opponents and their performances; and to recognize that the court monitors and other volunteers are giving their best so you may enjoy your sports experience. Athletics can produce a winning feeling in all of us

Sportsmanship Policy

Good sportsmanship and cooperation is both anticipated and expected. The team captain or designated parent, if applicable,is expected to aid in controlling teammates and team followers conduct and to represent his/her team’s spokesperson in case of appeals to the referee. Poor sportsmanship could result in penalties against the team in either the technical, intentional, or flagrant foul categories. Failure to comply with the Spirit of Hoops for H.O.P.E with acts of fighting, taunting, intimidating, or verbally attacking a tournament official, player, or spectator may lead to removal of that player, team and/or spectator from the tournament. Any ejection from the entire tournament will result in a suspension from the next year’s Hoops for H.O.P.E at a minimum. Decisions made by tournament officials are final, and are not subject to review by video or other recordings, or other sources. On the more positive side of sportsmanship; members of the Hoops for H.O.P.E will be on the lookout for good sportsmanship and these acts may be rewarded.

The Court Monitor

The court monitor is responsible for participant and spectator behavior, insofar as it can be reasonably expected to control participants and spectators. The officials may call fouls on either team if its supporters act in such a way to interfere with the proper conduct of the game. When participants and spectators become unruly or interfere with the orderly progress of the game, court monitor shall stop the game until he/she resolves the situation and the game can proceed in an orderly manner

Who can play

The tournament is open to players entering the 1st through 12th grade, adults, coed, wheelchair and special olympic teams are all eligible to play.

Number of players

Each team may have up to 4 players. 3 players are allowed on the court with your 4th player being a sub. For coed teams a player of the opposite sex has to be on the court at all times. Each game must start with at least 3 players. The game can finish with 1,2,or 3 players. Players may register on 2 teams. However both teams may not be in the same division. At no time shall the player registered on 2 teams be the cause of forfeiture for the other team. Players may register for teams in an upper division but not a lower division. At the start of each game every player must sign in. If a player shows up late to a game and did not sign in, /that player may not play that game.

Equipment and apparel

No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster or metal—even if the equipment is covered with soft padding. Soft braces, sleeves, or wraps are allowed as long as it does not present any harm or danger to players or spectators. Hoops for H.O.P.E directors have the right to deem what braces or equipment is a hazard.

Eligibility issues

It is highly encouraged that high school and college players talk to their coaches about the potential effects of their eligibility. Hoops for H.O.P.E is not responsible for future eligibility issues.

Bracket types

Bracketing will be determined by player’s age or school grade entering for the coming year, height, playing experience, and competition level in accordance with a teams entry form. Tournament officials reserve the right to review a player’s entry form data. False information will be grounds for immediate dismissal from the tournament. Adult players are required to carry personal identification with them at all times during the tournament.

Basket height

Baskets will be 8 feet for teams entering the 1st and 2nd grades. The height for all others will be 10 feet Basketball size 27.5 for 1st and 2nd graders 28.5 for 3rd and 4th graders, all women’s brackets, and all coed brackets. 29.5 for Men’s and all others.

Free Throw Distance

The distance for free throws will be 10 feet for 1st and 2nd graders playing on an 8-foot hoop. The distance for free throws will be 15 feet for all other brackets

Two-point Shot Distance

The distance for two-point shooting is 16.9 feet for all brackets that consist of players entering 1st and second grade, the distance will be 19.9 feet for all others

Stealing the ball

Players in all brackets may steal the ball when it is being passed. Players entering 1st and second grade will have a no stealing when a player is dribbling or holding the ball. Stealing in these situations will be allowed in all other brackets.


  1. Referees will call all fouls

  2. A change of possession will result regardless of weather the free throw shot is made or missed (please refer below for exceptions on this rule)

  3. After a foul shot, the ball will be placed into play from the back court line.

Technical Fouls

  1. A technical foul will be called for unsportsmanlike acts such as taunting, baiting, or trash talk. Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player. Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event.

  2. Technical fouls can be assessed to players, coaches, or fans. In extreme cases, the player may also be suspended from play and a coach or fan may be removed from the court for the remainder of that game or for the rest of the tournament.

  3. The referee may also assess a technical foul if the referee determines that the team is stalling in the interest of preserving a winning margin. Stalling is a style of play in which a team does not actively attempt to advance the ball towards the basket and try to score.

  4. A technical foul results in 1 free throw and the possession goes to the offended team which is taken out at the back court line.

Intentional fouls

  1. An intentional foul is a foul designed to neutralize an opponent’s obvious advantageous position. It is a foul based on the referees observation of the act, is not a legitimate attempt to directly play the ball

  2. A foul shall be ruled intentional, based on the referee’s observation of the act, if while attempting to play the ball causes excessive contact.

  3. Intentional fouls results in 1 free throw and the possession goes to the offended team which is taken out at the back court line.

Flagrant fouls

  1. A flagrant foul may be a violent or savage nature, or an act which displays unacceptable conduct. It may or may not be intentional. It may involve violent or savage contact such as striking, kicking, kneeling, moving under an opponent who is in the air, and crouching or hipping in a manner which could cause severe injury to the opponent. It may also involve dead ball contact or dialogue which is extreme or persistent, savage or abusive.

  2. A flagrant foul l results in 1 free throw and the possession goes to the offended team which is taken out at the back court line. The player committing the foul will be suspended from play for the remainder of the game and/or the rest of the tournament.

Length of game

  • The target score for all games is 20 points, meaning the first team to reach 20 points in 20 minutes of play will be declared the winner.

  • The team that reaches 20 points does not need to have a winning margin of 2 points or greater

  • The 20 minute clock is stopped during time outs and if the referee stops play for player injury or other unusual circumstance

  • If neither team has reached 20 points, the referee shall stop the game after 20 minutes of play.

  • If a score of 20 is not reached within the 20 minutes of play the team that has at least a 2 point lead will be declared the winner. If either team does not have at least a 2 point lead there will be overtime


In overtime the first team to score 2 points more than the leading team’s score at the end of the 20 minutes of play will be deemed the winner. A coin toss will determine which team gets possession to start overtime.

Scores at the beginning of the overtime session

  • Score of 19 to 18: the first to 20 wins (no game goes passed 20)

  • Score is 16 to 16: the first team to 18 wins

  • Score of 9 to 8: the first team to 11 wins

Checked ball

The ball must be checked to the opposing player before it is put into play. The ball then must be passed into start play. In games that consist of players 1st through 2nd grade the pass in to start play cannot be contested. However the player receiving the ball must be behind the free throw line.

Change of possession

The ball will change possession after all scored baskets and free throws (made or missed) with the exception of technical, flagrant, or intentional fouls.

Taking it back

The ball will be taken back after every change or possession to the “take back line”. Ball and body must be behind the take back line. If the ball is not taken back, The first offense will be a warning. Anytime after that will be deemed a turnover and the other team will get possession

Ball out of bounds

A ball out of bounds will be taken out from behind the back court line


The basket structure, padding, and structure supports will be played as out of bounds. The actual back board, including top, and sides is deemed in bounds Jump ball In a jump ball, the first jump ball will go to the team that lost the coin toss and will alternate every jump ball after that


Dunking is not allowed. Dunking is deemed an unsportsmanlike act and will result in a technical


Substitutions can only be made at a dead ball situation

Time outs

Each team will be allowed a single time out per game. Clock will stop during time outs.

Wheelchair participants

  1. Players in the wheelchair divisions should be aware that a liberal four seconds in the key rule will be enforced

  2. All wheelchair players not active in the game must be positioned behind the backcourt line and not inside the curbing along the sides of the court

  3. Chair measurements are expected to be in accordance with established

  4. NWBA wheelchair rules.

  5. Only one able bodied player per team is allowed

Player injury

  • A referee has the discretion to suspend play for the protection of an injured player

  • If a player is bleeding or has an open wound, that player will be directed to leave the game and properly bandage the wound. A player with bloodstained clothing or bandage must remove the stained or saturated material prior to re entering the game.

  • If it is believed that a player has lost consciousness during a game or is severely injured, Hoops for H.O.P.E may require a written note from a medical doctor who has examined the player and authorizes the player to continue to play.

Game times

  • All bracketed schedules are effective through the first game for all teams. Following the tournaments first game, each team is advised to check the master scoreboard for official schedules, times, courts, revisions, and general information.

  • Teams must be ready to begin play at their scheduled start time. Teams not at the court for their scheduled game are given a 5 minute grace period before a forfeit is enforced.

  • Teams are encouraged to remain in contact with their court to observe the effects of scheduling changes that could occur mainly due to inclement weather or other unexpected delays.

  • Inclement weather and non playable situations may result in the modification or cancellation of the event. Under these unlikely circumstances team entry fees will not be refunded.

The Fine Print

  • Designated tournament officials shall have the power to make decisions on any points not specifically covered in the rules or regulations and shall also complete authorization to interpret the intent and purpose of these rules and regulations.

  • Hoops for H.O.P.E tournament officials also reserve the right to disqualify any player and/or team for infractions of tournament policies, including the following

Use of illegal players

  • The players listed on the team entry form accepted by Hoops for H.O.P.E are the ones eligible to play for that team. Player changes submitted on authorized player change forms and accepted by tournament officials must be completed and approved by 8:00 am on Saturday of the tournament. Under no circumstances will player substitutions be allowed once tournament begins

  • At check in every player will sign a release and waiver and sportsmanship pledge. At the beginning of each game players will sign in with the scorekeeper.

  • Any team using a player not properly registered will be disqualified from the tournament.

False Information

Players listing inaccurate information on these forms may be disqualified from the tournament